Is there still a market for PlayStation's first venture into the world of virtual reality? Possibly! With PlayStation VR 2 not having backward compatibility with the original PSVR library, Cyber ...
Anthony Taormina is an original member of the Game Rant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
One year ago, I took my first step into virtual reality with the PlayStation VR2. One year later, I haven’t walked much further. I spent a long time watching the VR sect of the gaming medium from the ...
Since being introduced to PS4 owners in 2016, the PlayStation VR has become the second most popular VR headset of all time behind the Meta Quest 2. Despite being limited by the aging PS4 hardware and ...
The PS VR2 is a massive step forward from the original PSVR, thanks to its high-resolution screens and innovative features like headset haptics. But its high price and potentially limited library ...
Saad is a Civil Engineer, Gamer, Photographer, and an Otaku with a hidden passion for writing. He has worked both as a freelancer and a home improvement blogger. His expertise includes taking ...
Sony has never been shy about trying new things, and after the PlayStation 4 got the original PSVR, the PlayStation 5 gets, you guessed it, PlayStation VR 2. The PS5 headset is a marked step up from ...
The young medium of virtual reality is having a growth spurt in 2023. One of the major highlights of this banner year for the platform is the introduction of the PlayStation VR2 (PSVR2). This is the ...
Virtual reality is both the most intriguing and the most terrifying space in gaming. The technology is still so relatively new that developers are experimenting and trying to create novel experiences.
If you’re trying to decide whether to buy the new PlayStation VR2 virtual reality headset, the decision probably boils down to a comparison. Is it superior to what you have, or enough of an ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
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