News

Microsoft has developed an AI model called the World and Human Action Model (WHAM), aka Muse, which it's using to replace human gamers in video-game development. But is the future of gaming pure AI?
Microsoft Research's new World and Human Action Model (WHAM), revealed today in a paper published in the journal Nature, shows how quickly those models have advanced in a short time.
Today, Microsoft announced its first World and Human Action Model, or WHAM, a generative AI capable of generating game visuals and controller actions. Nicknamed “Muse,” this AI was built in ...
Interested researchers can test Microsoft Research’s WHAM model now on Azure AI Foundry. Thomas Wilde has been working as a journalist and editor in the gaming press since 2002, most notoriously ...
A demonstration of WHAM, which is used in Muse Microsoft. Muse tackles these points to an impressive degree, as we can see with the prototype "WHAM Demonstrator," which stands for World and Human ...
Instead, Microsoft's Human Action Model (WHAM) uses generative AI to dynamically predict the next action in the game based on analysing player data. The results, though, are pretty appalling.
Microsoft has announced a new generative AI model designed for gameplay ideation. The company detailed what it calls the first World and Human Action Model (WHAM).
Microsoft's new WHAMM AI model generates game visuals in real-time, advancing from WHAM-1.6B with faster FPS, better resolution, and smarter gameplay response.
Microsoft’s Muse is built on the World and Human Action Model (WHAM) and is intended to enhance developers’ creativity.
Microsoft’s MUSE represents a significant advancement in generative AI for gaming. By combining WHAM with a Transformer-based architecture, the model enables developers to simulate, predict, and ...
Steam / Microsoft Today, Microsoft announced its first World and Human Action Model, or WHAM, a generative AI capable of generating game visuals and controller actions.Nicknamed “Muse,” this ...