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Microsoft has recently introduced Muse, an artificial intelligence model designed to generate both game visuals and gameplay actions. Developed in collaboration with Ninja Theory, a subsidiary of ...
As promising as Muse appears, it’s not ready to replace traditional development workflows. The Quake II demo is blurry and stripped down, offering only a fraction of the depth of the original game.
In February, Microsoft demoed an AI model, Muse, that the company said will soon power short interactive games on Copilot. Muse is trained on game developer Ninja Theory’s multiplayer battle ...
Last Wednesday, Microsoft revealed Muse, its new AI model that can generate gameplay. It was trained on Ninja Theory’s Xbox game Bleeding Edge, and it can understand a 3D world and physics and ...
Microsoft unveiled its World and Human Action Model (WHAM), or Muse, last week. The model has been developed by the company's Research Game Intelligence and Teachable AI Experiences (Tai X) teams in ...
Muse is an abbreviation that combines World and Human Action models. The artificial intelligence platform replicates game spaces alongside players' actions. Microsoft Muse AI trains using data from ...
Xbox also revealed it had worked with Ninja Theory to train Muse with the studio’s 2020 multiplayer title ‘Bleeding Edge’.
Watch on YouTube In short, Muse has so far been trained based on years of gameplay footage from Ninja Theory's arena shooter Bleeding Edge.
Microsoft has introduced Muse, an innovative generative AI model aimed at transforming game development and preservation. Created in partnership with Xbox studio Ninja Theory, Muse is designed to help ...
Subscribe to Pure Xbox on YouTube 29k Last week, we were introduced to a new generative AI model called "Muse" - something that Xbox is using to try and assist game creators in building new titles, ...
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