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In Way of the Sword, players step into the shoes of a warrior named Miyamoto Musashi, and he isn’t just any random samurai.
Way of the Sword game is meant to be accessible to all fans, but won't be a brutal soulslike experience with lots of failure.
Recently some action games have been pushing back on that and returning to the conventional action style, with the devs of Phantom Blade 0 being extremely insistent that the game is not a soulslike.
In an interview with 4Gamer, Onimusha: Way of The Sword director Satoru Nihei and producer Akihito Kadowaki talked about the game’s mature content and how they’re planning to present it to a global ...
"The hardware capabilities," replies Onimusha: Way of the Sword director Satoru Nihei when asked about what of the last ...
We asked Onimusha director Satoru Nihei how much the game will be incorporating these trends after 20 years, and what changes it will bring compared to past titles. “Onimusha: Way of The Sword isn’t ...
Producer Akihito Kadowaki recently told GameSpot that Way of the Sword is completely unconnected to any of the previous ...
Way of the Sword was long and winding. Development began in 2020, but it took two years to secure the likeness of the late ...